Cursor——ChatGPT的替代品【笔记】

Cursor——ChatGPT的替代品【笔记】

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  • Cursor——ChatGPT的替代品
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前言

2023-3-31 22:00:44

以下内容源自《笔记》
仅供学习交流使用

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Cursor AI IDE 开发者工具

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Cursor——ChatGPT的替代品

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使用

先别打开任何文件,就可以回答问题了

如果回答的是英文,就它让用中文回答


它能回答,编程问题


如何回答,变成以外的问题,请看后面

可以发现,它默认的是python代码

新建一个文件 main,java

输入文件名,敲回车

编写区,Ctrl+L

就写出的是java代码了

怎么让它问答一个编程以外的问题

新建一个hello.txt文件
然后写一个编程之外的问题

测试有可能不成功

提问:写一封情书

提问:西安邮电大学简介

高级

参考 Cursor AI IDE 开发者工具

以下是扫雷程序

import java.util.Scanner;public class Minesweeper {private int[][] grid;private boolean[][] revealed;private boolean[][] mines;private int rows;private int cols;private int numMines;public Minesweeper(int rows, int cols, int numMines) {this.rows = rows;this.cols = cols;this.numMines = numMines;grid = new int[rows][cols];revealed = new boolean[rows][cols];mines = new boolean[rows][cols];placeMines();calculateNumbers();}private void placeMines() {int count = 0;while (count < numMines) {int row = (int) (Math.random() * rows);int col = (int) (Math.random() * cols);if (!mines[row][col]) {mines[row][col] = true;count++;}}}private void calculateNumbers() {for (int r = 0; r < rows; r++) {for (int c = 0; c < cols; c++) {grid[r][c] = countAdjacentMines(r, c);}}}public void reveal(int row, int col) {if (mines[row][col]) {gameOver();return;}revealed[row][col] = true;if (grid[row][col] == 0) {for (int r = Math.max(0, row - 1); r <= Math.min(rows - 1, row + 1); r++) {for (int c = Math.max(0, col - 1); c <= Math.min(cols - 1, col + 1); c++) {if (!revealed[r][c]) {reveal(r, c);}}}}}private void gameOver() {System.out.println("Game over!");System.exit(0);}public boolean isGameOver() {for (int r = 0; r < rows; r++) {for (int c = 0; c < cols; c++) {if (mines[r][c] && !revealed[r][c]) {return false;}if (!mines[r][c] && !revealed[r][c]) {return false;}}}return true;}// This method returns the number of adjacent mines for a given cellprivate int countAdjacentMines(int row, int col) {int count = 0;for (int r = Math.max(0, row - 1); r <= Math.min(rows - 1, row + 1); r++) {for (int c = Math.max(0, col - 1); c <= Math.min(cols - 1, col + 1); c++) {if (mines[r][c]) {count++;}}}return count;}// This method returns the current state of the game as a string// Each cell is represented by a single character// If the cell is not revealed, it is represented by '-'// If the cell is revealed and contains a mine, it is represented by '*'// If the cell is revealed and does not contain a mine, it is represented by the number of adjacent minespublic String toString() {StringBuilder sb = new StringBuilder();for (int r = 0; r < rows; r++) {for (int c = 0; c < cols; c++) {if (!revealed[r][c]) {sb.append("-");} else if (mines[r][c]) {sb.append("*");} else {sb.append(grid[r][c]);}}sb.append("\n");}return sb.toString();}// We need to add a main method to the Minesweeper class to continue the Minesweeper program// In the main method, we can create a new instance of the Minesweeper class and start the game// We can use a Scanner object to get input from the user and call the reveal method with the user's input// We can also use the isGameOver method to check if the game is over and end the game if necessarypublic static void main(String[] args) {Minesweeper game = new Minesweeper(10, 10, 10);Scanner scanner = new Scanner(System.in);while (!game.isGameOver()) {System.out.println(game.toString());System.out.print("Enter row and column to reveal: ");int row = scanner.nextInt();int col = scanner.nextInt();game.reveal(row, col);}System.out.println(game.toString());System.out.println("Game over!");}}

运行结果

以下是GUI编写的扫雷程序

// Import necessary packages// The code provided does not contain any syntax errors that would prevent it from compiling. 
// If the user is experiencing compilation errors, they should check their Java environment and ensure that all necessary packages and dependencies are properly installed.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;// Create a Minesweeper class that extends JFrame and implements ActionListener
public class Minesweeper extends JFrame implements ActionListener {// Declare necessary variablesprivate Container contentPane;private JPanel gamePanel, buttonPanel;private JButton[][] buttons;private int[][] counts;private int size = 10;private int numMines = 10;// Create a constructor for the Minesweeper classpublic Minesweeper() {// Set the title of the JFramesetTitle("Minesweeper");// Get the content pane of the JFramecontentPane = getContentPane();// Set the layout of the content pane to BorderLayoutcontentPane.setLayout(new BorderLayout());// Call the createGamePanel method to create the game panelcreateGamePanel();// Call the createButtonPanel method to create the button panelcreateButtonPanel();// Pack the JFramepack();// Set the JFrame to be visiblesetVisible(true);}// Create a method to create the game panelprivate void createGamePanel() {// Create a new JPanel for the game panelgamePanel = new JPanel();// Set the layout of the game panel to GridLayoutgamePanel.setLayout(new GridLayout(size, size));// Create a new 2D array of JButtons for the buttonsbuttons = new JButton[size][size];// Create a new 2D array of integers for the countscounts = new int[size][size];// Initialize the buttons and counts arraysfor (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {buttons[i][j] = new JButton();buttons[i][j].addActionListener(this);gamePanel.add(buttons[i][j]);counts[i][j] = 0;}}// Add the game panel to the content panecontentPane.add(gamePanel, BorderLayout.CENTER);}// Create a method to create the button panelprivate void createButtonPanel() {// Create a new JPanel for the button panelbuttonPanel = new JPanel();// Set the layout// Set the layout of the button panel to FlowLayoutbuttonPanel.setLayout(new FlowLayout());// Create a new JButton for the "New Game" buttonJButton newGameButton = new JButton("New Game");// Add an ActionListener to the "New Game" buttonnewGameButton.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {newGame();}});// Add the "New Game" button to the button panelbuttonPanel.add(newGameButton);// Add the button panel to the content panecontentPane.add(buttonPanel, BorderLayout.SOUTH);// Create a new JButton for the "Reset" buttonJButton resetButton = new JButton("Reset");// Add an ActionListener to the "Reset" buttonresetButton.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {reset();}});// Add the "Reset" button to the button panelbuttonPanel.add(resetButton);// Add the button panel to the content panecontentPane.add(buttonPanel, BorderLayout.SOUTH);// Create a new JButton for the "Settings" buttonJButton settingsButton = new JButton("Settings");// Add an ActionListener to the "Settings" buttonsettingsButton.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {// Call the showSettingsDialog method to show the settings dialogshowSettingsDialog();}});// Add the "Settings" button to the button panelbuttonPanel.add(settingsButton);// Add the button panel to the content panecontentPane.add(buttonPanel, BorderLayout.SOUTH);}// Create a method to generate the mines and update the countsprivate void generateMines(int row, int col) {// Declare necessary variablesint mines = 0;int i, j;// Generate the mineswhile (mines < numMines) {i = (int)(Math.random() * size);j = (int)(Math.random() * size);if (counts[i][j] != -1 && !(i == row && j == col)) {counts[i][j] = -1;mines++;}}// Update the countsfor (i = 0; i < size; i++) {for (j = 0; j < size; j++) {if (counts[i][j] == -1) {updateCounts(i, j);}}}}// Create a method to update the countsprivate void updateCounts(int row, int col) {// Declare necessary variablesint i, j;// Update the countsfor (i = row - 1; i <= row + 1; i++) {for (j = col - 1; j <= col + 1; j++) {if (i >= 0 && i < size && j >= 0 && j < size && counts[i][j] != -1) {counts[i][j]++;}}}}// Create a method to reveal the button at the specified row and columnprivate void reveal(int row, int col) {// Check if the button is already revealed or flaggedif (buttons[row][col].getText().length() > 0) {return;}// Check if the button contains a mineif (counts[row][col] == -1) {// Reveal all the mines and end the gamefor (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (counts[i][j] == -1) {buttons[i][j].setText("*");}}}JOptionPane.showMessageDialog(this, "You lose!");newGame();return;}// Reveal the button and check if the game is won// Reveal the button and check if the game is wonbuttons[row][col].setText(Integer.toString(counts[row][col]));if (checkWin()) {JOptionPane.showMessageDialog(this, "You win!");newGame();}}// Create a method to check if the game is wonprivate boolean checkWin() {// Declare necessary variablesint revealed = 0;// Check if all non-mine buttons are revealedfor (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (buttons[i][j].getText().length() > 0 || counts[i][j] == -1) {revealed++;}}}if (revealed == size * size) {return true;}return false;}// Create a method to start a new gameprivate void newGame() {// Reset the counts and buttons arrayscounts = new int[size][size];for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {buttons[i][j].setText("");counts[i][j] = 0;}}// Generate the mines and update the countsgenerateMines(-1, -1);}// Create a method to reset the gameprivate void reset() {// Reset the counts and buttons arraysfor (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {buttons[i][j].setText("");counts[i][j] = 0;}}}private void showSettingsDialog() {// Declare necessary variablesJTextField sizeField = new JTextField(Integer.toString(size));JTextField numMinesField = new JTextField(Integer.toString(numMines));Object[] message = {"Size:", sizeField,"Number of Mines:", numMinesField};// Show the settings dialog and update the settingsint option = JOptionPane.showConfirmDialog(this, message, "Settings", JOptionPane.OK_CANCEL_OPTION);if (option == JOptionPane.OK_OPTION) {try {int newSize = Integer.parseInt(sizeField.getText());int newNumMines = Integer.parseInt(numMinesField.getText());if (newSize > 0 && newSize <= 30 && newNumMines >= 0 && newNumMines < newSize * newSize) {size = newSize;numMines = newNumMines;newGame();} else {JOptionPane.showMessageDialog(this, "Invalid input!");}} catch (NumberFormatException e) {JOptionPane.showMessageDialog(this, "Invalid input!");}}}// Create an actionPerformed method to handle button clickspublic void actionPerformed(ActionEvent e) {// Get the button that was clickedJButton button = (JButton)e.getSource();// Find the row and column of the buttonint row = -1, col = -1;for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (buttons[i][j] == button) {row = i;col = j;break;}}}// Call the reveal method to reveal the buttonreveal(row, col);}// Create a main method to create a new Minesweeper objectpublic static void main(String[] args) {new Minesweeper();}// Create a method to flag the button at the specified row and columnprivate void flag(int row, int col) {// Check if the button is already revealedif (buttons[row][col].getText().length() > 0) {return;}// Check if the button is already flaggedif (buttons[row][col].getText().equals("F")) {buttons[row][col].setText("");return;}// Flag the buttonbuttons[row][col].setText("F");}// Create a method to handle right-clicks on buttonsprivate void handleRightClick(MouseEvent e) {// Get the button that was clickedJButton button = (JButton)e.getSource();// Find the row and column of the buttonint row = -1, col = -1;for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (buttons[i][j] == button) {row = i;col = j;break;}}}// Call the flag method to flag the buttonflag(row, col);}// Override the mousePressed method to handle right-clicks on buttonspublic void mousePressed(MouseEvent e) {if (SwingUtilities.isRightMouseButton(e)) {handleRightClick(e);}}// Create a method to handle keyboard eventspublic void keyPressed(KeyEvent e) {// Check if the "r" key is pressedif (e.getKeyCode() == KeyEvent.VK_R) {reset();}// Check if the "n" key is pressedif (e.getKeyCode() == KeyEvent.VK_N) {newGame();}// Check if the "s" key is pressedif (e.getKeyCode() == KeyEvent.VK_S) {showSettingsDialog();}}// Create a method to initialize the gameprivate void initGame() {// Set the size and number of minessize = 10;numMines = 10;// Create the counts and buttons arrayscounts = new int[size][size];buttons = new JButton[size][size];// Create the game panelgamePanel = new JPanel();gamePanel.setLayout(new GridLayout(size, size));// Create the buttons and add them to the game panelfor (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {buttons[i][j] = new JButton();buttons[i][j].addActionListener(this);buttons[i][j].addMouseListener(new MouseAdapter() {public void mousePressed(MouseEvent e) {if (SwingUtilities.isRightMouseButton(e)) {handleRightClick(e);}}});gamePanel.add(buttons[i][j]);}}// Add the game panel to the content panecontentPane.add(gamePanel, BorderLayout.CENTER);// Create the button panelcreateButtonPanel();// Generate the mines and update the countsgenerateMines(-1, -1);}}

运行结果

另外

VSCode软件插件Chatmoss,也可以体验,但是好像有额度。

以下是GUI的扫雷程序


最后

2023-3-31 22:43:31

祝大家逢考必过
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